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It is an exciting board game for families, parties and gatherings. The first "knipju" game in the world, in which the figures can both bend and jump, as well as the unique "box in a box" design allows you to create a solid playing field from a seemingly single box. Players take on the roles of catchers and pranksters to catch each other, collect fish, jump over walls and get the most points.
In each round, one player becomes the catcher, and his goal is to catch the other penguins (pranksters), who are running around and trying to collect the fish hanging on the door. Players can score points both by catching others and by collecting fish. The round ends when the catcher has caught all the pranksters or one of the pranksters has collected all three fish of his color. The game ends when each player has played the catcher once, and the player with the most points is the winner.
The game is enjoyed by both children and adults, making it a great family or competitive game. The game is easy to pick up and will be fun for both family game night and a party. The diverse movement and interaction of the figures ensure a game full of surprises.
Age: from 6 years.
Duration: 30 min
Number of players: 2–4
Language of the rules: LV, RU, LT, EE, or EN
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